Plot Summary:
Jeremy Draw me a Monster is about a little boy, named Jeremy who never leaves his room. Instead, he watches the neighbourhood children playing from his bedroom window. For entertainment, Jeremy draws a monster who comes to life. The monster turns out to be very demanding and wants to continously be entertained. Jeremy draws items, such as a toaster for eating toast, a record player to liven up the room, and a hat so that he can go outside. The book ends with Jeremy being so fed up with the monster that he draws him a one way bus ticket away from Jeremy's house.This book is very visually appealing, and allows the reader to endulge in his/her imagination. It has stunning hand-drawn images, however, the story lacks the ability to draw the reader into the plot. The dynamics between Jeremy and the monster are funny, however, the book does not adequately address the issue that Jeremy does not socialize with the real-world children, only a make-belief monster until the very end when he sends the monster away on the bus and gets invited to play ball by one of the neighbourhood children. This transition in the story left me perplexed, as there was no foreshadowing that this may occur.
Age Range - 3-5
Rating
***

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